Quote:
Originally Posted by DangerousThing
However, I'd give my character a 16+ in their firearms skill. With a skill of 16, the -4 reduces this to a 12, which gives a reasonable chance of hitting my target.
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I have a simple rule of minimum skill 12/14/16 and ranged weapons fall in last. This had nothing to do with realism and seeing how much Gun-14 is a 'professional' I would state that real world professionals aren't good enough to go on roleplaying adventures... which doesn't seem out of place.