Quote:
Originally Posted by Anthony
And that is far more of a realism problem than defaults.
Then they didn't have that much IQ, they had something else. The rule of 20 is a patch for attributes being broken.
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Of course, the problem with a lower attribute cap is that it does relatively little to rein in the usefulness of attributes at available levels, but simultaneously interacts in an undesirable way with the probability curve.
Currently, the work area of GURPS competence levels is 3-18. There's usually some amount of demand for tasks which range from "you've got no chance of succeed at this" to "don't bother rolling, you're sure to succeed" depending on which of the party members tries to perform the task. But if we restrict attribute levels to the 8-16 range (for example), we cannot satisfy that demand. In fact it's already somewhat hard to satisfy with the 8-20 attribute range.