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Old 02-08-2021, 01:53 PM   #34
Mark Skarr
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Default Re: How should i run monsters?

Quote:
Originally Posted by Anthony View Post
That's mostly because GURPS 4th edition decided that immunity to a damage type isn't actually an ability that should exist (though in the case of fire, there's an upper limit to what actual flame can do, so just get that much DR. Of course, you'll still get vaporized by something hotter than chemical flame can achieve).
It's basically that the ability to stop an infinite amount of damage should cost an infinite amount of points.

So, if you want an ability like that, you have to decide how many points it's going to be worth in your game. On the other hand, you can just apply an amount of Fire-resistant DR that equals the maximum damage that any fire can inflict in your game and move on. If it heals them, staple some absorption on it. That's how Fireball does it. He has DR 20 vs fire only with absorption.
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