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Old 09-13-2020, 11:43 AM   #13
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Come back with your shield... or on it.

Quote:
Originally Posted by Skarg View Post
Though then you are trying to change not just the way shields work, but also to make them more effective than they are in RAW TFT.
That is my goal, yes.


Quote:
Originally Posted by Skarg View Post
The thing that bugs me about the DX penalty, is that it has more of an effect against low-DX attacks than against high-DX attacks, to the point that against a very high-DX attack, it can have little chance of stopping a blow (due to the bell curve).
Well, yes, but how is that different than any of the other negative DX combat modifiers (i.e. concealment, aimed shots, the evade ability from UC talents, etc.)?

And while I do agree that opposing rolls or mechanics with comparative qualities would provide more accurate battle simulations, I have intentionally decided to avoid that path. I still prefer to maintain the abstract and streamlined nature of TFT combat whenever possible in my rule revisions.
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