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Old 01-04-2023, 09:33 PM   #6
timm meyers
 
Join Date: May 2020
Default Re: Familiarity with Talents

I like this idea. Anything that helps "form" a character/personality is a positive thing.
These "Familiarities" are not talents, they are helpful notes to a character's history.
The only real game effects they might have would be something like giving a character who has "familiarity" with talents the ability to use the rules of "-4DX without the talent". Those without "familiarity" could only use the item like a club.

Example- Joe grew up in "modernville" and new "what" an arquebus (guns talent) was. Fred lived in "lowtechville" and has never even heard of such a thing as guns (maybe not even crossbows). Joe can pick up the arquebus and at least point the right end at the enemy with -4DX penalty. Fred however has no clue and couldn't even try to fire it, but still could swing it like a club.
Obviously these "familiarities" could be very easy to acquire. The above example that Fred might easily become familiar with the gun concept after watching a few (or one?) shot.

I could see a great use for this concept in describing national or cultural backgrounds. You could have a standerd list of "Familiarities" for different regions/cultures that at the minimum might give some flavor to a player's choice of origins for a character.
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