06-06-2012, 01:11 AM
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#36
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Re: [Build Advice] Model Anaerobic/Aerboic Breathing?
Quote:
Originally Posted by Langy
It shouldn't be the same price as the Advantage modifier for Affliction; it should be half that price, because the Affliction modifier is such that you basically pay full price for the advantage (+10% per 1 point for a 10-point advantage is the same as just +1 point) and Doesn't Breath is naturally twice as expensive as Affliction (+10% per 1 point for a 20 point advantage is the same as just +2 points).
The 'proper' method of doing it would be to purchase the actual advantage and modify it appropriately so it's reflexive, free, doesn't require a roll, and only available under very specific conditions.
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Heh.
Mnemi Respiration [5]- Doesn't Breathe [4]
Modifiers: Gills*, -50%; Temporary Disadvantage (Increased Consumption 4), -40%
- Create Oxygen 1/18** [1]
- Create Oxygen 1 [17.5; rounded up to 18]
Modifiers: Always On, +0%; No Die Roll Required, +100%; Reduced Fatigue Cost 2, +40%; Reduced Time 1, +20%; Stable Creation**, +100%; Accessibility (Only when using Doesn't Breathe), -10%
* Re-Fluffed
** Not RAW
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