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Old 11-14-2022, 11:16 AM   #14
maximara
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Default Re: GURPS version of Ghostly Reload D&D spell?

Quote:
Originally Posted by WingedKagouti View Post
One thing worth noting here is that RAW a D&D "Round" is 6 seconds (at least from 3.5 and onwards) while RAW a GURPS "Turn" is 1 second.

So if the spell lets a character shoot a crossbow once every 6 turns, it's technically just as fast as the D&D spell, even though GURPS allows for a larger amount of individual actions being taken within that timeframe. And it can feel like the GURPS crossbowman is doing far less than their D&D cousin, despite them actually performing the same in "real" time, in large part because other characters can take more actions other than "reload and aim" in the same amount of time.
This is a point raised in the D&D to GURPS (Introduction) page on the wiki. If you are converting pre 3.x material most of it has a 1 minute combat round (D&D Basic Set, D&D 1981/1983, and D&D Rules Cyclopedia have a 10 second round) which is an eternity in GURPS combat terms.

The D&D 3x+ combat round abstracted a lot of things which could easily fill up 6 seconds — load crossbow, aim crossbow, and then fire crossbow.
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