Quote:
Originally Posted by thom
Based on the input, I'm leaning towards charging the same cost [4FP/2FP], making the time to cast two seconds, and going with the Magery limitation to balance out the numerous differences with Dancing Object.
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The spell working Magery times is.....odd compared to other Spells. Most Gurps spells that last more than 1 Turn/Second just have a Duration in seconds.
Looking at he Cost of 4/2 I'd have thought that it already had a Duration. By the usual Gurps notation the "2" should be the Cost to Maintain the Spell for its' listed Duration.
At any rate it's a pretty expensive Spell and very limited. Great Haste would double RoF with crossbows and do a lot of other things too.