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Old 11-11-2022, 11:05 PM   #8
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS version of Ghostly Reload D&D spell?

Quote:
Originally Posted by thom View Post
Based on the input, I'm leaning towards charging the same cost [4FP/2FP], making the time to cast two seconds, and going with the Magery limitation to balance out the numerous differences with Dancing Object.
The spell working Magery times is.....odd compared to other Spells. Most Gurps spells that last more than 1 Turn/Second just have a Duration in seconds.

Looking at he Cost of 4/2 I'd have thought that it already had a Duration. By the usual Gurps notation the "2" should be the Cost to Maintain the Spell for its' listed Duration.

At any rate it's a pretty expensive Spell and very limited. Great Haste would double RoF with crossbows and do a lot of other things too.
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