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Old 11-11-2022, 10:22 PM   #7
thom
 
Join Date: Oct 2011
Default Re: GURPS version of Ghostly Reload D&D spell?

Quote:
Originally Posted by johndallman View Post
Dancing Object does work like a ST15 man, so we assume it takes the same length of time, two seconds. The advantage of this is that you can ready another bolt while the spell is drawing the crossbow. You then need a second to load the bolt into the crossbow, and you're ready to fire. You've cut the reload time from four to three seconds.

When coming to GURPS from D&D, it's necessary to remember that combat turns are much shorter. Some things end up working differently.
Yeah, I hear what you're saying, but what the PC wants is a version of Dancing Object that works only for crossbows, and he's willing to pay for it to happen in one second. This would allow him to:
• turn 1: shoot the crossbow
• turn 2: the spell cocks the crossbow [as a Free Action], while he makes a Fast-Draw (bolt) roll to place a bolt [success makes this a Free Action] and then brings the crossbow to ready [a Ready Action]
• turn 3: shoot the crossbow

Based on the input, I'm leaning towards charging the same cost [4FP/2FP], making the time to cast two seconds, and going with the Magery limitation to balance out the numerous differences with Dancing Object.
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