Quote:
Originally Posted by TippetsTX
I'm not sure I understand the varying IQ levels for the talents.
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They're very much draft numbers. I made Forest cost more partly because forests are more complex places and ecosystems than deserts and there's more to learn, partly because a lot more adventures happen in forests than in deserts (not many deserts in the southern Elyntia map :-)) and so Forest is a much more useful talent. I gave Forest a high IQ requirement because I wanted to match the IQ requirements of talents like Woodsman. But they could all change.