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Old 03-30-2021, 02:41 AM   #3
Join Date: Jul 2008
Default Re: GURPS XCOM - how to run?

I don't think there's any particular threshold where adding more characters causes tactical combat to fail. It's just that total time to resolve everyone's turns is going to mostly scale proportionately to how many characters' turns there are...
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote