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Old 04-26-2021, 06:31 PM   #11
dcarson
 
Join Date: Mar 2008
Default Re: Grain-based local currencies in medieval fantasy games

In one edition at least of Chivalry & Sorcery the money was based on peasant income. A copper was a day, silver a month, gold a year. Helped make class differences easy to see and show just how expensive things like magic were.
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