View Single Post
Old 07-26-2022, 10:30 AM   #778
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Yes, the attacks are pretty fast, and yes, these foes are fairly powerful. They're low tech on a world without many people, but this world has a fairly high power level, and you're literally attacking the key to the greatest threat in the world they know about. "Knight-Shaman" does not mean "mook-level soldier".
Oh, I just figured they'd be a bit slower than once every second. Given Basic suggests a minute to tie someone up, I figured they'd take three seconds to freeze.

Quote:
Originally Posted by ericthered View Post
Go ahead and roll damage for the knife
Quote:
[464] 22-07-26 17:26:40 BST

Knife Damage

3d6 -2
1: 4 + 5 + 2 - 2 = 9
2: 6 + 2 + 2 - 2 = 8

sum: 17, average: 8.50
Not sure if that cuts through in time. Surely they calibrated how thick to make the ice to how strong their opponent is.

Quote:
Originally Posted by ericthered View Post
You may also need to roll fast-draw to get the knife out. Remember you've got three "attacks" per round.
Well I don't have fast draw so I can't do that. And even with three attacks per round, I still have to use different arms to attack with. I guess I could use some of my foot manipulators to help tie them up, though I'd drop prone doing that.
TGLS is online now   Reply With Quote