Re: Raw Magic, Magical Item Creation
Most usefull but well hidden in thaumatology is to allow enchanting via material, or magical reargents. The basic cost is $4 per energy. One use of course.
Mages will still hesitate to do realy costfull stuff, but no problem with lesser enchantment.
Only thing left to solve is where this magical ingredients come from. (Normal stuff, diamond dust, or propably some special spells?)
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My topic Randover's Magical setting
Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing.
Motto: "Why not create cash by magic? Job as any other."
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