I agree with Not another shrubbery, plus here's a quote in support: "...there may be ways to speed up the process, such as ... Raw Magic..." (Th195).
Quote:
Originally Posted by Yami Fowl
(Btw, is there any other ways of creating magical itens beside those listed on Magic?)
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- Runic Enchantment (F25, F166)
- Named Objects (F26, F132)
- Fetishes (F26)/Gadget-limited abilities
- Holy Relics (F26)
- Craft magic (F160)/Enchantment Through Talent (Th198)
- Meditative Magic (F161)/Devotional Enchantment (Th54)
- Enchantment Through Age (Th110)
- Enchantment Through Deeds (Th112)
Some of these are just variations of the two standard enchantment methods though. GURPS Thaumatology also describes many aids which might make enchantment (or spell-casting in general) easier: astrological events, prepared workspaces, magical catalysts, sacrifices, etc.