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Old 04-27-2009, 10:21 PM   #4
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Raw Magic, Magical Item Creation

I agree with Not another shrubbery, plus here's a quote in support: "...there may be ways to speed up the process, such as ... Raw Magic..." (Th195).

Quote:
Originally Posted by Yami Fowl
(Btw, is there any other ways of creating magical itens beside those listed on Magic?)
  • Runic Enchantment (F25, F166)
  • Named Objects (F26, F132)
  • Fetishes (F26)/Gadget-limited abilities
  • Holy Relics (F26)
  • Craft magic (F160)/Enchantment Through Talent (Th198)
  • Meditative Magic (F161)/Devotional Enchantment (Th54)
  • Enchantment Through Age (Th110)
  • Enchantment Through Deeds (Th112)
Some of these are just variations of the two standard enchantment methods though. GURPS Thaumatology also describes many aids which might make enchantment (or spell-casting in general) easier: astrological events, prepared workspaces, magical catalysts, sacrifices, etc.
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