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Old 11-30-2019, 02:04 AM   #1
Biscuri
 
Join Date: Nov 2018
Default Help with building a summonable "slime chimera"

An inventive player of my table came up with a concept of an slime summoner. He got a lot of different types of slime to achieve different effects. One of his summons consists on a so-called "slime chimera", by his description:

"Biochemists often possess only one, the basic concept of the slime chimera is being an artificial life a biochemist can call an work of art. Ranging from an abomination to a fantastic creature, a chimera is composed by many parts of beings this slime has consumed during its existence. We can sum up the slime chimera to a colossus prepared for combat.

A creature with tentacles, wings, gorilla arms and enormous build is possible, the chimera has no definite form and needs a joint of slimes to be created. On a joint, it acts as a "queen bee" and control all others, if it gets neutralized, the chimera is undone. For being an joint of slimes, it's power depends on the number of slimes used.

The slime chimera is not undestructible, but can be recovered and rebuilt with any part left, it's recovering and rebuild can take a long time."


For the concept of "consuming", I made a class of the lesser slimes have a Possession advantage with Parasite, Assimilation and No Memory Access, and the mandatory Interposition (meat), that way each slime can hold different abilities as they possess different enemies.

That being said, I have a few of questions on how to build the slime chimera:

I think he wants to summon the lesser, more numerous slimes, to add power and abilities to that big slime as he sees fit, the slimes must be physically "attached" to the joint and make it bigger as consequence. How can I do that?

How can I make so that when the chimera dies, the joint becomes undone?

Is there a way to make it unkillable unless every single part of it is vaporized?
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