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Old 02-15-2018, 09:47 AM   #26
Turhan's Bey Company
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: The Future of the Dungeon Fantasy Roleplaying Game?

Originally Posted by Kromm View Post
What do people think of I Smell a Rat?
Not the adventure I would have written. Of course, Against the Rat Men isn't the adventure you'd have written, so the score is one all there.

Mechanically, I think I Smell a Rat is just fine. But as you may have noticed, I tend to go for glitter, exoticism, and romance (in the broad sense) rather than gritty. That's a stylistic difference, but since in genre material style is substance...I have no idea what I'm saying, really.

Originally Posted by A Ladder View Post
I wonder if Matt Rigsby or the other writers are willing to do an informal Writing for SJGames 101 to help get past reasons (1) and (2) and be familiar with the WYSIWYG template.
FWIW, I put up a blog post about how the WYSIWYG template isn't nearly as complicated as many seem to think it is. I don't have the time or inclination to talk about writing in general, but I may do something about what I think adventures need.
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
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