Quote:
Originally Posted by ak_aramis
This unpredictability - was it GM's whim? Or was it some known random factor? or was it "feels right for the story" or similar?
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Hi everyone, Aramis.
It was deliberate design. I've found that magic in most RPG is utterly predictable. When I was working out my cleric rules, I wanted something that was not "just-another-spell-list".
As for how I pick what unique rites a PC gets, it is based on what feels right for that god, what is interesting, and what won't be too powerful.
Does this answer your question?
Warm regards, Rick.