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Old 03-29-2018, 01:49 PM   #34
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Priests and Theologians in Rick's Campaign.

Quote:
Originally Posted by Rick_Smith View Post

The key thing was that the rites and miracles were not a spell list. They were unique 'deals' between the cleric and the god. No two clerics were likely to the have same rites. This meant that an enemy cleric was nerve racking. You had no idea what they could do.

Additionally, the rites do not always work as advertised. If a holy being is impressed by the cleric, that +4 damage Smite might do +10 points and freeze the ungodly. If the cleric is wasting the gawd's time, then his or her rites might become less potent or just stop working.

This unpredictability added a lot, and helped the system from feeling like a rebaked magic system. And the new attribute directly fought attribute bloat.

Warm regards. Rick.
This unpredictability - was it GM's whim? Or was it some known random factor? or was it "feels right for the story" or similar?
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