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Old 05-20-2018, 04:49 PM   #16
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: Notes Toward a Steampunk Discworld Game

Quote:
Originally Posted by Apollonian View Post
What about Susan Death? I could see her going either way. Her parents died in a relatively timely fashion, but she might have stuck around for one reason or another since she's had so much more involvement with, for lack of a better word, the Other Side. OTOH, she knows better than most why it's a bad idea to stick around past your time...
She's supernatural, whether she likes it or not, and she's involved in a romantic relationship with an incarnation of Time. I imagine she exists largely outside time by now, and still ends up doing odd favours for her grandfather, while trying to preserve an element of humanity.

Which, I guess, means that she socialises with Eskarina Smith in a very odd bar, half glossy modern cocktail bar, half Victorian pub. The only other human person I could imagine showing up there would be Archchancellor Stibbons (who I can't resist having around), because he's achieved an understanding of the nature of spacetime almost approaching theirs -- and even he mostly drops by to confirm which research grant requests he should veto with extreme prejudice. Okay, the History Monks also have access, but find the place unnervingly unenlightened.
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