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Old 06-25-2015, 08:37 PM   #38
BraselC5048
 
Join Date: Oct 2012
Default Re: GM Secrecy and Metagaming

And in my most recent battle, it was a starship boarding action, and I gave the marines and crewmen of each side "generic" stats. The opponents are regular marines, using the same standard issue body armor they've been using for a decade, using the same standard issue rifles. There wasn't much room for surprises, since everybody would know what the other side has, except for a particular person with above or below average stats. It also ended up using a flexible scale - in the big shootouts I often didn't bother with death checks, simply assuming "casualty," while every last thing was taken into account when in melee in a small room with a pair of hostile marines.

I also bent the rules once and ruled a rifle hit to the left hand, instead of crippling it, gave something like 1-2 HP of damage and -1 DX until it healed. (Or more accurately, for the rest of the battle, since sickbay would be setting any broken bones and that's where he's headed once it ends anyway, and that's far from the most important of his injuries.) Perhaps instead of a direct hit, it was a ricochet or fragment off of or from the barricade he was shooting over.
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