View Single Post
Old 01-25-2018, 01:58 AM   #24
Tom H.
 
Tom H.'s Avatar
 
Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Casting time of missile spell scrolls

Quote:
Originally Posted by sir_pudding View Post
. . .
Also there is no "initial enlargement", look at the cost line for Fireball, this energy is part of the casting.
. . .
Hey, you're right, technically. The initial charge is not defined as an enlargement. I even checked GURPS Magic where I thought I learned it that way, my mistake.

So I think I have a very clean solution to re-word missile casting with no real change in effect.

How to cast a Missile Spell:

To cast a missile spell take from 1 to 3 consecutive Concentrate maneuvers. You may choose the end of any of those turns to complete the casting of the spell and make your success roll.
The missile appears charged to the level indicated in the cost of the spell.
There is technically no need for the enlarge action.
The spell really ends when it ends.

I do not think you would be any more vulnerable with this approach since the current enlarging approach also requires Concentrate maneuvers that could be spoiled.

This language (or something with Kromm's touch) appears to me to be much more efficient and conceptually clearer.
Tom H. is offline   Reply With Quote