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Old 12-05-2012, 12:25 PM   #4
Blind Mapmaker
 
Join Date: Sep 2010
Location: Mannheim, Baden
Default Re: Easy Magic Weapons?

For wands with limited charges Kromm gave some versatile rules here:

http://forums.sjgames.com/showpost.p...9&postcount=11

This still means magic weapons aren't exactly cheap, but it gives you more options. And you can fiddle around with the enchantment assumptions as presented in Thaumatology. Personally, I think making Magery 3-5 at least somewhat accessible and allowing an enchanter to put Energy up to their Magery level into Slow & Sure Enchantment every day doesn't completely unbalance magic items. Be advised that they are probably better than most things TL 4 can come up with (btw, did you really mean TL 3+2? That's not superscience equivalent of wheellocks and flintlocks, but of percussion caps and cartridges, i.e. Victorian technology).
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