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Old 02-10-2015, 09:26 PM   #1
d1060
 
Join Date: Feb 2015
Location: Sao Paulo, Brazil
Default Point cost suggestion for a new disadvantage

Hi all.

I plan on introducing a new disadvantage on my Fantasy campaign, and would like to know what do you guys think in terms of how much points should it grant. It's a disadvantage tailored to unaging or very long-lived characters:


RESISTANT TO CHANGE: -X? POINTS

Mortal races have plastic minds that can adapt to many situations while also optimizing its use of memory, perception, and the many types of intelligence so as to better serve the individual. However, every physical brain has its limits. Most magical and unaging beings get to live well beyond the point that a physical brain is able to withstand. After its brain has reached a certain capacity, in order to protect itself, the brain greatly diminishes its ability to process new information. This causes the individual to become resistant to change.

"Resistant to change" is a special case of “Cannot Learn” (p. B125). A character with this disadvantage can learn and improve skills, techniques, familiarities, DX, IQ and mental advantages normally, but only up to a certain limit. This limit is 200 character points spent overall in the items above. After 200 character points, the character’s brain finds it much harder to learn something new. In order to improve something, the character must spend double the character points. This goes up to 400 character points spent on mental traits, over which limit the character will have to spend three times the character points, and then up to 600 character points, over which limit the character will have to spend four times the character points, and so on…

This resistance can be overcome through magic. A character that is resistant to change can be enchanted to increase this 200-point limit. This requires a mage that knows both “Enchant” and “Lend Skill”. Such a mage could enchant the character as if he were enchanting an item. Each such “enchantment” would cost 300 energy points, and would thus increase the limit by one character point. If that enchantment is performed in a character that had already gone over the 200-point limit, such character would gain the extra points spent as unspent character points.

This enchantment is instantaneous. It alters the target character and then fades away. Therefore, its effect will not be negated by 0-mana areas and cannot be dispelled.

When a character increases his 200-point limit, this increase also applies to the other layers of change resistance. Thus: a character with a 201-point limit would pay double character points for improvements from 202 to 402 points, would pay triple from 403 to 603, and so on…

This disadvantage will be gained by any mortal character that starts to extend his life through magic, as soon as he reaches the 200-point limit in mental traits. Mortal characters that go over this limit but are not extending their lives through unnatural means do not suffer the ill effects of this disadvantage.
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