Quote:
Originally Posted by scc
No, I'm not talking about allowing, say, RPM Magery into a campaign that already allows standard Magery, no something more interesting.
Magic says that Magery is present in between 1% and 2% of the population and Thaumatology says that it may be genetic (I think, that could be Magic again or Infinite Worlds), and in Banestorm it is true.
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The key word in that is "may". Thaumatology also says this:
*"Supernatural Inspiration: Some or all magic could be
a gift from unearthly powers, or the product of special insights into the supernatural realm. "
*"Education: If magic needs or benefits from
something more than natural talent and intuition, then an education system is likely to emerge."
Yrth has had tweeks over the years. 1e-2e Yrth had only half of the wizards with Magery.
3e tried to fix that glitch but Classic: Magic still had its form of Clerical Magic which allowed
"non-mage clerics to use spells of one (or a few) colleges
as though they were mages. So, even in normal and low-
mana areas, a cleric of (for instance) a healing-oriented power can cast Healing spells."[1] The cost of this 'Blessed (can cast spells as if mage)'was determined by the number of colleges the cleric could use[2] but was still
mana dependent.
n 4e it is expressly stated that Power Investiture is unknown on Yrth but elsewhere it is stated that Ritual Magic
does exist on Yrth, with the Closer To Heaven talent providing a bonus to the skill. Maxed out to +4 this puts non mage Ritual Magic wizards (Clerics) at only a -1 compared to their mage counterparts.
While Ebhla and Gormgrimm Runehammer from Classic: Wizardsexpressly use Rune magic they only show other forms of magery based magic exists on Yrth.