Re: Extra Forms Of 'Magery'
I've used lots of variants of "Magically Talented" - this is a regular talent mixed with magic. You can do magical stuff with your talent skills, although the penalties might be high.
So someone with magical healing talent can reattach a severed arm at TL3. Someone with magical smith talent can make magic items from metal, or repair broken magic items. A magical outdoorsman might predict weather a month ahead of time, or track a fish through a stream.
Usually my penalties for "magic" stuff start at -6 for even minor stuff, but extra time (as rituals) helps, I'll allow flavorful reagents, and a PC with +4 talent can often eat pretty steep penalties anyway.
Note that there is a fair amount of realism in this - many historical craftspeople had rituals they thought of as magical or religious they preformed to make their products better.
|