Quote:
Originally Posted by Mailanka
The way the standard space combat systems handles missiles is weird anyway. Unless I'm really missing something, very slow missiles are actually better than very fast ones, except for the fact that point defense has an easier time taking down the slow ones... but (in the case of laser-based point defense), there's no difference between a super-slow TL 7 missile, and a super-fast super-missile. Warp Missiles apply a penalty, and nothing else do.
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Missile and Gun damage is multiplied by relative velocity in miles per second (mps); so the faster the missile is traveling the more damage it's going to do. See p. SS1:61.