Quote:
Originally Posted by TGLS
Nope! Here's a forensics roll at default:
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But she does have pretty good defaults!
Halcyone notices scratches on the floor of the tunnel that seem rather fresh, and is able to confirm it with a little computer work (where is Halcyone doing all this remote stuff from?). A giant block of ice seems to have been dragged in, and also to have been dragged out.
That's good for a +1 where clue. Go ahead and make a deduction roll.
Quote:
Who:2
What:2
Where:1+1=2
When:4
Why:1
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Quote:
How's the lock on those doors? The gap on the door's only big enough for bugs to get through, right?
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The lock is a fine padlock (-5 to lockpicking, see DF 1 pg 26). The gap is only big enough for bugs to get through.
Quote:
Originally Posted by the_matrix_walker
The foreign merchant attempts to negotiate prices and get an idea of what they are able to trade. Vassarious will make note of the Stone Melder's forms as well as several of these caretakers in case they can make use of their shapes later.
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Basically all of the items are for sale. The light stones you can buy in the market. The blocking device pieces are a bit more expensive, and everything else is beyond that. A few more items that are associated but probably aren't magical:
- A dwarven skull
- A metal book in a language they can't read
- A the head of a stone soldier
V makes note of people to copy later on.