Quote:
Originally Posted by Plane
I think what's interesting is the RP aspect of this.
Like for example, do you feel a blink being cast on you? Do you know if it's coming from an ally or an enemy inherently, or would you need that communicated to you to be able to know whether to RP dropping guard or not?
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That ruling is purely from a game mechanical balance perspective, there's no RP aspect to it. The only way it makes RP sense is if the spell only works as long as
the caster considers the target friendly
and wants to protect them.