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Old 07-10-2017, 03:48 AM   #1
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Intercede!; Catch-all ability for defending and resisting

I was playing another system a while back and my character's signature move from that system was to use a spell to resist (or defend) an attack or ability. She could use it on herself or anyone within the abilities range.

I like the idea a lot, and wanted to build it in gurps. My first thought was to take it as a wildcard skill. Will is 5pts per level, HT with no FP is 7pts per level, so the price seems close enough (pros and cons probably balance out). However, I'm not certain it's actually fair, or even sensible.

Is there a way to use this ability to help others? Is there a better way to build this power? I have looked over many of the books, but I'm not really sure where to look or what to base it on.

Thank you ahead of time.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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