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Old 04-12-2021, 08:21 PM   #13
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week: Magery

Quote:
Originally Posted by Anaraxes View Post
Uncapped Magery is particularly useful for concepts that don't call for the mage to be a old, learned loremaster (along the lines of Gandalf and D&D wizards). Magery's cheaper than IQ, so if the concept is just "magically powerful", but not "brainiac", then Magery's a cheaper way to get to high skill, so the builds aren't quite so compelled to toe the IQ 14 + Magery 3 - 2 line.
It's also why I like allowing for DX-based wizards. And HT-based ones with a UB (I think I use 30? HT-based wizards don't take magery and things that care about magery are dealt with differently).
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.

Last edited by kirbwarrior; 04-12-2021 at 08:22 PM. Reason: I realized the beginning part was just repeating what I quoted
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