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Old 12-14-2020, 06:26 AM   #13
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Simplifying GURPS - Builds without Points

Quote:
Originally Posted by dataweaver View Post
What would a suitable block of points for a four-year block of time? On-the-job training for a 40-hour work week comes out as 2000 effective hours of study, or 10 points; so your estimate sounds good on the surface. But it should be quadrupled if a given four-year block is centered around formal education; and intensive training programs ought to achieve similar results in half that time or less (Intensive training programs rarely last for four years; they tend to be cap out around six months). Then there's the effect of Talent, which can quickly complicate matters. Not to mention such things as Laziness.

As well, those training points aren't just for skills; once you achieve adequate competency in your job, I would expect a shift from skill improvement to work-related social traits like Rank, Reputation, Contacts, and even Allies, Patrons, or even Wealth — though there's some question how much of those sorts of gains ought to be paid for by points earned through study; a case could be made that such benefits ought to come from the chance events that Lifepath systems are famous for, and should be priced in separately.

Personally, I'd prefer a Lifepath system that's geared less around the training and awards acquired and more around the personality and social developments that occurred.
On the job training is half as effective though, so 2,000 hours of work only counts for 2.5 CP/year of training. Of course, people are experiencing life as well outside of work, with 4 hours of leisure per workday and 12 hours of leisure per non-workday, which which also count as 'on the job' training for Area Knowledge, Current Affairs, Games, Hobby Skills, etc. Then you have the people who take classes during their leisure time...

I generally dislike lifepath designs because they either a) result in radically different point total, b) artificially force the same point total despite experiences through inflicting undesirable negative traits, or c) waste everyone's time by killing the PC or making a useless PC during character creation. After all, not many people who want to produce a magician would want to end up with a PC with ST 8, DX 8, IQ 8, and HT 8, even if they got Status 7 and Wealth (Multimillionaire 2) in compensation.

Last edited by AlexanderHowl; 12-14-2020 at 06:31 AM.
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