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Old 01-18-2019, 09:00 AM   #13
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: GURPS Action 5: Dictionary of Danger

Quote:
Originally Posted by Kromm View Post
Including dungeon delving, if you want. The rules for shoving people from high places, jamming them in doors, tossing them into briar patches or animal cages, cooking them in the kitchen, drowning them, dumping them into manure piles, and using hand tools as weapons all seem eminently portable to low-tech settings. The GM could even adopt the rules for blast furnaces and live wires to the Fire college and Lightning spells. In fact, it's really only the rules for big, powered industrial machinery and high-tech vehicles that are strictly inapplicable in fantasy.
After perusing it last night, I concur. It really could be called "GURPS Interacting with the Physical World."
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