Thread: Cast out of HTH
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Old 04-26-2021, 03:43 PM   #25
Skarg
 
Join Date: May 2015
Default Re: Cast out of HTH

Quote:
Originally Posted by Anaraxes View Post
... Players that like that option would presumably wind up with two pinned figures, as neither one of them could escape to the next hex over.
Yes, nothing specifically says you can or can't create an illusion duplicate of a figure in HTH, but the rule about splitting movement, it seems to me, is pretty clearly not thinking about a figure in HTH. I think the reason the illusion duplicate rule says a figure moves one hex, is because standing 1-hex figures aren't formally allowed to occupy the same hex, but figures in HTH are, so there would be no need to give a figure in HTH a free hex of movement, and in fact it would be weird if you did, because that normally requires an action and a 4/DX roll. If I allowed duplicates of figures in HTH at all (I probably would), I don't think I'd allow one to freely disengage from HTH - at best, I'd have the new duplicate be in HTH too.


Quote:
Originally Posted by Anaraxes View Post
(That scenario also highlights one of the problems with a literal interpretation here -- figures don't normally appear out of nowhere, as that's impossible in and of itself. So illusions can't appear, if we're being that literal. If we read it as "impossible except for magic, because magic is real", then a lot of impossible things are possible if someone just happened to be casting the right spell, including one figure sliding over into the next hex because for all the observers know, someone happened to research a Blink Other Insubstantially spell. Or there's the problem of casting an illusionary chimera which works fine on the Cidri native, but he's standing right next to a human from a far region of Cidri or just a mundane dimension where chimeras are purely mythological, and so impossible. It's probably easier in practice to go with "impossible things happening grant disbelief" -- in the last case, just for the mundane human -- rather than "impossible things simply can't happen".)
Yes, though the illusion rules say you can't conjure an illusion of "some wholly imaginary beastie", and they also say you can't give an illusion magic powers unless it's something/someone the victims know to have those magic powers. Both principles argue against "this illusion does something that is like a spell maybe someone has researched".

Creatures appearing out of thin air is like something real (Summon Myrmidon, etc). And a standing figure splitting in two and stepping apart is a specific trick illusions can do. It's also something that only happens with images and illusions, and it also gives away that one of them is an image or illusion - you just don't know which one. If the GM lets you do it to a figure in HTH, you also know it's an illusion, since an image would vanish on touch.
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