Re: Player Paranoia and Character Surprise: How to GM
I know your couch example was a gross exaggeration, but players like that do exist. I see no other option than confronting them about it. If their character's weren't originally meant to be paranoid, obsessive-compulsive wackos, tell them to stop ruining the game. It would be fine if they played variations of Adrian Monk, but a normal person doesn't second-guess everything. IT could be that the player's motives are elsewhere and he doesn't value immersion, story and setting that much. I hope this is not the case, though.
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