Re: Corco's Villa
OK, I'll just ask if any ideas I've come up with don't fit:
1) A ridiculously lucky spy (the spy part would probably be somewhere between semi-realistic and totally unrealistic)
2) A mecha pilot and their 30 foot mecha (95% certain that this butts up against supers)
3) A frontier lawman and their large bird steed (possibly flying steed)
4) A spirit medium (primarily ESP and talking with the dead, maybe allies if points allow)
5) A gadgeteer versatile enough to make things up on the spot
6) An non-human that can pass with planning but could be outed easily.
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