Re: Monster! skill for Steampunk campaign
Monster! would be the skill of doing things that monsters do. So in addition to what you have, any of:
Acrobatics, Animal Handling, Body Control, Camouflage, Climbing, Detect Lies, Escape, Kiai, Lifting, Mental Strength, Mind Block, Naturalist, Navigation (Land), Observation, Occultism, Running, Stealth, Sumo Wrestling, Swimming, Tracking, Traps, and Urban Survival
could plausibly be skills for a monster, depending on how you think of them.
If you're specifically trying to recreate Frankenstein's Monster, I would argue for Administration, Archeology, Architecture, Meditation, Public Speaking, and Theology - the original Monster was well-read (if self-taught), and History and Literature are not generally useful or appropriate skills in Steam-Punk. So give him some scholarly abilities and let him go off and soliloquize about the unfairness of life or whatever.
The original Experiment template had a variety of science skills as primary skills; those may also be appropriate.
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