Quote:
Originally Posted by Humabout
Your review of the book is piquing my curiosity. I may add this one to my wishlist, if nothing else, for the mechanical aspects of it. The Build-A-Zombie section sounds interesting, depending on whether or not it's just for zombies or for pretty much any corporeal undead. Color me interested now.
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I've not read it word for word but I hesitate to say it's primary focus is zombie-like undead - so not so much vampires, litches, etc. but there is plenty to work with for semi-intelligent undead (like from Evil Dead). It does give a good overview of what traits you might see in any kind of corporeal undead so with some work you could make it fit. I imagine actual folklore based vampires would be trivial (they're little more than zombies really) but the modern take of an intelligent being with amazing powers less so.
Like I said in the review, what I hope to see grow from this would be official worked-examples that could provide drop-in frameworks that fit up well with certain popular zombie settings (like "Walking Dead" or "Left 4 Dead" with the serial numbers filed off).
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The user formerly known as ciaran_skye.
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Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]
Quote:
"My mace speaks Goblin." Antoni Ten Monros
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