Quote:
Originally Posted by Peter von Kleinsmid
Especially if you have a pavise or castle wall protecting you while you do. The DX penalty for firing an over-strength crossbow is also less important when you're firing at an entire enemy army rather than a specific target.
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This is a good point Peter
Area target vs: Point target.
RAW do not address this. There are two factors, one being accuracy. If a point target (1 hex) at 8 Megahexes range is at a penalty to hit, would an area target (say: a megahex) be an easier target to hit? assuming the majority of those hexes within that MH were occupied by a body?
Maybe a penalty reduction for each hex within a MH that is actually occupied the shooter could reduce the long range penalty by -1 or maybe even .5 and round down?
an 8 MH shot would be very difficult for most misslers unless they were trained properly (missle weapons I,II,III)
Area targets just seem to make sense.