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Old 07-05-2021, 04:32 AM   #263
Farmer
 
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Join Date: Nov 2004
Location: Sydney, Australia
Default Re: How to Be a GURPS GM: Managing Expectations

Quote:
Originally Posted by Tymathee View Post
I know this is unconventional logic, but players can aid with crunch processing and pass it along to the GM to approve. There's nothing wrong with collaborating, and if anything it speeds play.
We do this (and have done for decades) a lot. Returning to GMing after a long time, this past weekend I said on more than one occasion to one of the players who had just had his turn, "can you check on..." or "can you work out...". In fact, a lot of the time, the players automatically do that and let the GM know they have some feedback that might help.

Quote:
Originally Posted by Tymathee View Post
World building can be influenced by character design choices too
Oh, yes. Large portions of world building can (and I believe should) be influenced in this way.

I don't think I've ever met a good GM who doesn't use the players' design decisions in their world building.
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