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Originally Posted by gilbertocarlos
Yes, it is at the boring huge text.
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Ah, so it is. My apologies.
Quote:
Originally Posted by gilbertocarlos
If a rule gave +1 damage, translate that into *1.2, if it gave -1, translate that into /1.2
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Can you give an example, just to see the math in action?
Quote:
Originally Posted by gilbertocarlos
I want to make long fencing weapons poorer at parry in comparison to short fencing weapons, but don't know how, any tips appreciated.
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Why would longer fencing weapons, which have more parrying surface, be
worse at parrying? If the rationale is that they're heavier, then I don't think that penalizing their parry relative to lighter weapons is necessarily the right way to go (since you could then make the same argument for a knife being better at parrying than a broadsword). I'd prefer to use the
Matter of Inches rule from MA.110 — there's no difference in parrying, but lighter fencing weapons (and smallswords in particular) have the edge when it comes to making and resisting feints. This gives the lighter weapons a one- or two-point advantage in any combat that is feint-heavy... which has the indirect effect of improving their parry ability against attacks the follow a feint (and also improves their attacks when made immediately after making a feint).