Quote:
Originally Posted by mehrkat
I think I remember it being canonically the early world that became Shadowrun. Magic went away, became our Earth. Magic came back became Shadowrun.
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Earthdawn came out after Shadowrun and the fact that Earthdawn was utterly, utterly incompatible with Shadowrun (mechanically and even to a certain degree conceptually) made those statements a lot more popular with Earthdawn fans than SR fans.
I made a character for Earthdawn once but the GM never delivered on the game. My guy was an Obsidiman of maximum strength and toughness made with the point buy option and I was happy with him as far as things ever went.
However, even for someone who had made his peace with SR's game system and its' dice pools Earthdawn was pointlessly and hopelessly baroque. Someone will pipe up and tell you they played it but I would not be surprised if someone else found it virtually unplayable.