Re: Name your top 3 Gurps books of all time and why?
I did get a lot of use out of Wilderness Adventures while back when my SF game had the characters stuck on a low-tech world and having to do a lot of cross-country travel in hostile country.
Dictionary of Danger gets referred to when I need inspiration for more 'exciting' scenery for fights.
Both are more situationally useful and don't hold quite a same ranking for me as HT, Bio-Tech, and Spaceships, though.
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Rupert Boleyn
"A pessimist is an optimist with a sense of history."
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