Re: GURPS Overhaul: Combat Skills, Take 3
Personally, I like that RAW has substantial differentiation between melee weapons skills.
If anything, I think some of the defaults between disparate weapons are to0 generous.
I don't think in life or death situations against similarly skilled opponents that using a sword or an axe are similar enough to warrant being easily switched.
I don't think a guy who trains 16 CP worth with a Rapier should expect to be better with a broadsword than a guy who trains 2 CP with a Broadsword.
And I don't really think it's a problem if someone who chooses to be a generalist is not as good as a specialist in the specialist's bailiwick. That's a choice.
|