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Old 05-05-2021, 05:11 PM   #9
Donny Brook
 
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Join Date: Aug 2014
Location: Snoopy's basement
Default Re: GURPS Overhaul: Combat Skills, Take 3

Personally, I like that RAW has substantial differentiation between melee weapons skills.

If anything, I think some of the defaults between disparate weapons are to0 generous.

I don't think in life or death situations against similarly skilled opponents that using a sword or an axe are similar enough to warrant being easily switched.

I don't think a guy who trains 16 CP worth with a Rapier should expect to be better with a broadsword than a guy who trains 2 CP with a Broadsword.

And I don't really think it's a problem if someone who chooses to be a generalist is not as good as a specialist in the specialist's bailiwick. That's a choice.
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