Quote:
Originally Posted by Anders
Has anyone worked with buckets of Character Points awarded during play? So if you give out 4 CP per session, 2 of them must go to advantages or something like that?
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I have occasionally awarded an extra point to go into a specific skill that the character(s) had used heavily, but that's all I've done. I feel that the characters are the players' primary way of affecting what happens in the game, and with a system like
GURPS, I should let them make use of it in their own way.