View Single Post
Old 05-20-2010, 11:49 AM   #47
David Johnston2
 
Join Date: Dec 2007
Default Re: GURPS Alpha Centauri

Well here are some things to bear in mind:

1. The distinction between a Talent and a regular worker is that a Talent is someone the faction considers valuable enough that if he has a currently incurably lethal or incapacitating condition, they will be placed in stasis until a cure is developed. Workers may be placed in pods for a while, but Talents have a long term lease. If the characters have been heroic but all caught a dose of Prometheus or something slower acting in the process, the survivors can be podded en mass only to wake in a Research Hospital 80 years later.

2. Monoliths and alien artifacts are all purpose plot devices. You can use them to give characters free longevity and they'll never even know until many years later.

3. After the time Planet hits TL 10, about 180 years in, the Longevity Vaccine will be generally available. The rejuvenation tanks which allow age reversal for a privileged few are probably available in TL 9

4. The average point total of citizens goes up substantially over the eras as genetic engineering, psionic training and cybernetic enhancement become more common and training techniques become more sophisticated. Oldsters may have a lot of formidable skill levels but the youngsters of the later eras have superhuman physical characteristics.
David Johnston2 is offline   Reply With Quote