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Old 02-10-2021, 02:36 PM   #28
Join Date: Jun 2008
Location: Boston area
Default Re: Gargoyle hunting

Originally Posted by hcobb View Post
Flying gargoyle above the sniper is not engaged because he is above rather than "in one of that figure’s front hexes." (ITL 101)
Also "flying creatures are not engaged by grounded ones unless they wish to be" (ITL 104)

Hence the gargoyle can use "If the attacking figure is disengaged, this is a regular move." (ITL 116) rather than "A figure must stop its movement for the turn when it becomes “engaged”" (ITL 103) followed by "If the attacking figure is engaged, he may shift onto a figure engaging him to attempt HTH" (ITL 116) or "(o) ATTEMPT HAND-TO-HAND ATTACK. During the movement phase, the figure stands still or shifts; when its turn to attack comes, it moves onto the hex of any adjacent enemy, and attempts to hit with bare hands or (if it was ready) its dagger." (ITL 103) (I'm really confused about the difference between these two personally).

So the gargoyle attempts to move into the hex, followed by the die roll for HTH response at ITL 116/117 (Rerolling 6s due to entering from above rather than in front)
It's a fair point that the rules speak about front hexes being part of the definition of engagement, but I'm still reluctant to allow dropping in for HTH in movement. However, I reckon that RAW allows it unless someone has a different passage that suggests otherwise.

Sure does make gargoyles pretty darned good starting characters. Flight, natural armor and a punch equivalent to a broad sword. Drop in on a character for HTH (which fails 1/3 of the time) and no matter how good his weapon is, you've got a 2d attack against a fella which has a 1d-1 attack if he's lucky enough to have a dagger ready (higher for fine daggers, of course). No choice on your starting stats and a low IQ, but still, pretty darned good.

No need to waste valuable IQ points on weapon skills either!
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