Re: Cybernetic costs and modifiers both 3e & 34e
Having to change batteries twice a year isn't meaningfully a disadvantage, it probably isn't even a worthwhile quirk. It doesn't interfere with adventuring and doesn't require skill rolls. It is a lot like having nuclear reactors giving Doesn't Eat even when you need fuel every 20 years or something.
Last edited by sir_pudding; 09-12-2017 at 06:37 PM.
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