Quote:
Originally Posted by mlangsdorf
By the time other events caused my Fantasy Mass Combat game to end, we we running fights ranging from a rag-tag column of refugees being overtaken by a reinforced light cavalry company to multi-front sieges involving a dozen or more regiments/battalions on each side. The "sweet spot" was pretty wide, really, and in something like 30+ major battles over 70+ sessions, it did a nice job of giving us mostly predictable results with a few surprise upsets here and there. Definitely a great book to build a campaign around.
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Yeah, in the fantasy campaign that inspired
GURPS Dungeon Fantasy, I used it to run conflicts of several sizes, from raids and sieges up to and including a huge war involving some 22,000 elements. The latter required a lot of spreadsheets to do right, though. ;)