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Old 08-11-2015, 10:03 PM   #10
Kalminos
 
Join Date: Apr 2013
Default Re: [Thaumatology] Sorcery] Enchantment rules and permanent potions.

I'm slightly disappointed we're falling to imbuements for buffing and enhancing existing attacks- It's kind of hard now to figure out how to make a sword of puissance that does +1 damage or whatever else because we have to dig through imbuements. Is there even such an imbuement in that book?

I suppose I might be going about this totally the wrong way, but I'm a sucker for having the 'bland' sort of magical weapons to be made by less skilled enchanters and the less creative alongside the cool ones that have projected attack and other interesting effects for the powerful artifacts.

Edit: the same goes for accuracy. How would I enchant THAT? I don't want to use the default magic system's magic items because I don't like how the rest of that system works. Imbuements are clunky.

Last edited by Kalminos; 08-11-2015 at 10:30 PM.
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